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Ghost of Yōtei Developer Sucker Punch Lays Off Staff Ahead of Next Project
Sucker Punch, the studio behind Ghost of Yōtei, has laid off staff while it prepares for its next project. Reports put the cuts at 24 to 26 people.
Sucker Punch Productions, the studio behind Ghost of Yōtei, has laid off staff while it prepares for its next project. Reports from VGC and Game Developer on October 26 and 27 put the cuts at roughly two dozen people, and the studio has confirmed the decision.
What happened
Aftermath first reported the layoffs after obtaining an internal email from studio leadership, according to Game Developer and VGC. The email said the company had "decided to make some staffing reductions" and that "we did not make this decision lightly." It added, "There's no getting around that this is a hard day."
Game Developer reports that the email tied the cuts to market conditions and the needs of the studio's next project. Leadership said it would share more details about the future "next week." The studio has not named that next project, and the coverage includes no statement from Sony.
The reported numbers differ slightly. Game Developer cites 24 layoffs, which it describes as about 10 percent of the studio's staff based on Aftermath's estimate. VGC, citing Aftermath's source, reports 26 people. Either way, the cuts land in the range of roughly two dozen roles.
Key details
- Studio: Sucker Punch Productions, developer of Ghost of Yōtei
- Parent company: Sony Interactive Entertainment
- Staff affected: 24 according to Game Developer, or 26 according to VGC's citation of Aftermath's source
- Reported: October 26 (VGC) and October 27 (Game Developer)
- Stated reason: Market conditions and the needs of the next project
- Still unconfirmed: The name and scope of the next project, Sony's position on the cuts, and whether further reductions will follow
What it means for developers
- Staffing follows the project. Studios are restructuring around what their next game needs. Indie teams should size their staff to a defined production scope rather than to the success of the last release.
- Check the numbers at the source. Early reports disagree on headcount here, 24 versus 26. Wait for the studio's own statement before treating any figure as settled.
- A hit does not guarantee stability. Even a well-received game can be followed by layoffs. Keep a financial runway and build prototypes that can survive a funding or contract change.
- Communicate early and directly. This news reached the public through an internal email that Aftermath obtained. Teams that explain decisions to their own people first tend to lose less trust when things go wrong.
- Watch the promised update. The studio said it would share more next week. That announcement should show what Sucker Punch is prioritizing, which is useful context for anyone following the first-party market.
Sources
Cover image: © Sony Interactive Entertainment.

