No Man's Sky is heading to mobile. Hello Games has announced that its sci-fi exploration game will launch on iPhone and iPad on October 28, packed with the decade of updates the game has received since its 2016 launch. Pre-orders opened today.

What was announced

"I guess I should say this is not No Man's Sky Lite," co-founder Sean Murray wrote in a blog post. The iOS version includes the game's long list of updates, including last year's Voyagers expansion. According to The Verge, the main features missing at launch are multiplayer and planetary settlements.

Murray says the port started as a side project nearly three years ago. "We want console quality visuals and gameplay that you can play anywhere," he said in a deep-dive video. The team has also worked hard on battery life and heat, so players can enjoy long, comfortable play sessions.

Key details

  • Developer: Hello Games
  • Platforms: iPhone 11 or newer, and iPad Air (3rd generation) or newer
  • Release date: October 28, 2026; pre-orders open now
  • Download size: about 5GB
  • Controls: new touch controls, plus controller support, and mouse and keyboard on iPad
  • Price: "free to try" at launch; full price not announced yet
  • Missing at launch: multiplayer and planetary settlements

The Light No Fire connection

Murray told Polygon that the team once thought a mobile version "would never be possible." Performance work from Hello Games' next game, Light No Fire, helped change that. "Things that we've been doing there where we've had to make things more performant, we're going, 'Oh, we can carry that across to all of this.' It's all one shared engine," he said. Murray also said these improvements will benefit No Man's Sky on every platform.

As with the Switch version, Hello Games plans to keep supporting iOS based on player feedback and numbers.

What it means for developers

  • Modern phones can run big games. A full, procedurally generated universe running on phones as old as the iPhone 11 shows how far mobile hardware has come. Premium mobile ports of PC and console games are increasingly realistic.
  • Shared engines pay off. Work done for one project made another possible. If you build your own tech, design it to be reused across games and platforms.
  • Optimize for heat and battery. On mobile, performance isn't only about frame rate. Battery life and temperature decide how long people can play.
  • Ship, then grow. Launching without multiplayer and expanding later is a smart way to get a port out without waiting for every feature.
  • Free to try helps premium games on mobile. Letting players test a premium game before buying lowers the barrier on a platform where most games are free.

Sources

Cover image: © Hello Games.