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No Rest for the Wicked Unveils 24 Classes and Cerim Cores Ahead of 1.0
Moon Studios' Wicked Inside showcase detailed a 24-class system, six factions and Cerim Cores replacing attributes for No Rest for the Wicked's March 2027 1.0 launch.
Moon Studios has laid out the class system that will define No Rest for the Wicked's 1.0 launch, and it is a major change from the attribute-based progression players know today. In a new episode of its "Wicked Inside" developer video series on October 16, the studio revealed 24 classes, six factions and a reworked way for characters to endure, with the full game set for March 2027 on PC and PlayStation 5.
What was announced
According to the studio's October 16 press release, players switch class by picking up a weapon, and traits can carry over from one class to another. The system replaces the attribute system the game used before. Across the 24 classes there are 362 traits, each faction has its own questline, traits and vendors, and the new Cerim Cores take over the job of attributes. They govern how a character endures, with upgrades for health, stamina and focus, along with "Feral" attack speed and "Crimson" lifesteal. Pushing a Core past its capacity increases the damage a character takes from all attacks.
Moon Studios also says the 1.0 update will "roughly double the size of the game." Planned additions include new explorable zones, new enemy factions, new bosses, loot system refinements, combat upgrades, quality-of-life work and PlayStation 5 performance optimisation.
Key details
- Developer: Moon Studios, the team behind the Ori games
- Platforms: Early Access on PC via Steam now, with more than 2 million players; 1.0 on PC and PS5
- Release date: March 2027 for PC and PS5, with no exact day announced
- Open Beta: December 2026, with all 24 classes playable, according to the studio's September 18 preview
- Ratings: ESRB M for Mature, PEGI 18
- Missing or unconfirmed: the exact 1.0 day, the Open Beta day, and the timing of the Xbox Series X|S and Nintendo Switch 2 versions, which Gematsu reports will come at a later date
What it means for developers
- Replacing a core system is possible late. Swapping attributes for weapon-based classes is a big structural change, and the studio shows it can be explained clearly to players before launch.
- Use a staged beta to test the big bets. Opening all 24 classes in a December Open Beta gives the team real player data on balance before the final release, a pattern smaller teams can copy.
- Scope claims need evidence. "Roughly double the size" is a bold promise. Show concrete content in a playable build so players can judge it for themselves.
- Staggered platforms can focus QA. Launching on PC and PS5 first and leaving other versions for later lets a team concentrate testing on fewer configurations.
- Delays can be handled openly. The studio moved 1.0 from October 2026 to March 2027 and explained the change directly in a September 1 post, which is a useful model for managing expectations.
Sources
- GamesPress: No Rest for the Wicked Developer Reveals New Class System and 1.0 Enhancements
- Gematsu: No Rest for the Wicked details new class systems, version 1.0 enhancements
- No Rest for the Wicked official news
- Steam store page
Cover image: © Moon Studios.
