Ubisoft has proposed closing RedLynx, the Finnish studio behind the Trials racing series, and plans to cut 70 positions at Ubisoft Singapore, the developer of Skull and Bones. The moves were reported on October 14, 2026, and both are still proposals that depend on local consultation processes rather than final decisions.

What was announced

Ubisoft told its teams it had "informed our teams of a proposal to close RedLynx in Finland," according to the company statement reported by GamesIndustry.biz and Game Developer. Ubisoft acquired RedLynx in 2011. Before the announcement, the studio had been placed in the Creative Network central support division under the company's restructuring. Ubisoft has not explained its decision in detail, but Video Games Chronicle reports that RedLynx had no current project and that downsizing would not make it sustainable.

For Ubisoft Singapore, the company said the cuts are meant to "align the studio with upcoming production needs." Ubisoft described the studio as one that "remains an important part of Ubisoft's global production organization." Reports put the reduction at 70 positions.

Both moves are part of the restructuring into Ubisoft's Creative Houses model, which began in January and has already led to layoffs and closures at several studios. Game Developer notes that the wider effort has cost hundreds of jobs this year. RedLynx was also cut back last year, when Ubisoft announced a plan that could affect up to 60 staff as the studio shifted toward small screens.

Key details

  • Developers: Ubisoft RedLynx (Finland) and Ubisoft Singapore
  • Franchises: Trials (RedLynx); Skull and Bones (Ubisoft Singapore)
  • Proposed job impact: Up to 52 at RedLynx; 70 positions at Ubisoft Singapore
  • Status: Proposal only. The RedLynx closure is subject to Finnish change negotiations, which are mandatory for employers with at least 50 staff.
  • Missing or unconfirmed: No timeline has been given for either move, and it is not yet known whether negotiations will change the RedLynx figure. Reports of about 100 cuts in Germany come from Stephen Totilo's GameFile report, and Ubisoft has not confirmed them in the coverage reviewed here.

What it means for developers

  • Restructuring is still rolling. Studios tied to large publishers are being reviewed for project fit, so a studio's place in a publisher's plans can change quickly.
  • A next project matters more than past hits. Reporting says RedLynx had no assigned project when the closure was proposed. Small teams should keep their pipeline visible to leadership.
  • Platform pivots are not a guarantee. RedLynx was refocused on mobile and small screens last year and still faced cuts. Changing direction does not protect a team on its own.
  • Watch the final outcome, not the first headline. Consultation rules can change numbers and timing, so the last word often comes weeks after the initial proposal.
  • Check your own contracts. If you work with a publisher, review how team continuity, IP ownership and termination terms are written before you sign.

Sources

Cover image: © Ubisoft.