GameMaker is taking one of the biggest cost barriers off the table for small studios. Starting January 1, 2027, its next-generation runtime, GMRT, will be free to use for commercial games. Developers will be able to ship on desktop, mobile, web and GX Games without buying a Professional license. The Opera-owned engine maker announced the change on October 23.

What was announced

GameMaker says GMRT is rolling out in beta across platforms and that the change is part of a wider effort to make indie development more accessible. Russell Kay, Head of GameMaker, put it this way: "we are widening the scope of what we provide to developers."

Until now, shipping a commercial game on GMRT or the older GMS2 runtime required a Professional license, according to Game Developer. Under the new terms, GMRT games can be distributed commercially without one. Source code access is available on every license tier, and existing Professional holders keep their right to distribute GMS2 games while also gaining access to the GMS2 runtime source. GameMaker says pricing for its existing tiers is unchanged.

Consoles remain gated. Exporting to PlayStation 5, Xbox Series X|S or Nintendo Switch 2 still requires an Enterprise license and approved-developer status, whichever runtime a team uses.

Key details

  • Developer: GameMaker, the 2D engine developer owned by Opera
  • Engine: GMRT, GameMaker's next-generation runtime, alongside the existing GMS2 runtime
  • Free for commercial use from: January 1, 2027
  • Free distribution targets: Desktop, mobile, web and GX Games
  • Status: GMRT is in beta
  • Console export: Still requires an Enterprise license and approved-developer status
  • Pricing: No changes to existing license tiers
  • Missing or unconfirmed: Whether GMRT source access is available now or only from 2027, whether "free" carries any revenue share or other conditions, and what approved-developer status requires

What it means for developers

  • A fixed cost goes away for small teams: A commercial GMRT release no longer needs a Professional license, which can matter a lot for a first game with a tight budget.
  • Source access reaches every tier: Anyone on GameMaker's license can read the runtime and tailor it to a project. GameMaker also says the community may be able to contribute, though the details are not yet defined.
  • Consoles are still a separate budget line: If your roadmap includes PlayStation, Xbox or Switch 2, plan for an Enterprise license and start the approved-developer process early.
  • Prototype on the beta now: With GMRT in beta, testing your project on it now gives you time to find missing features or bugs before the switch-over in January.
  • Read the license text before you ship: Coverage so far does not explain every condition, so check GameMaker's official terms before committing a release date to the new model.

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Cover image: © GameMaker.