Performance and limitations

Using the modules in your own materials, cost and known limits.

Using the modules in your own materials

Every module is a separate Material Function and is listed in the material palette under the Night Vision category. You can drag them into your own post process materials and combine them with other effects.

Performance

  • Disabled modules are not compiled and cost nothing.
  • Noise, Scanlines, Vignette, Flicker and Starlight are very cheap.
  • Chromatic Aberration is the most expensive module because it reads the scene three times. Turn it off on low-end platforms.

Limitations

  • The Starlight module reads the surface Base Color, so it works on opaque surfaces only. Translucent and Unlit materials are not affected by it.
  • The material is designed for the After Tonemapping blendable location. Changing this may give unexpected results.

Updated Nov 10, 2026 · 0 views · Stuck? Open a support ticket