Performance

What the cost depends on and how to keep it low.

  • Cost depends mostly on Radius. The number of samples per pixel grows with the square of the radius.
  • For the lowest cost, keep Radius at 3–4.
  • Use Depth Fade so only distant areas get large strokes.
  • Turn off modules you don't need. Static Switches remove them from the shader completely.
  • Depth Fade varies the radius per pixel, so the cost changes with what is on screen.

Updated Nov 11, 2026 · 3 views · Stuck? Open a support ticket