Troubleshooting

Fixes for the most common problems.

Problem Solution
No effect visible Check that the Post Process Volume has Infinite Extent (Unbound) enabled, or that the camera is inside the volume. Check that the material is added under Post Process Materials.
Effect only inside a rectangle / wrong colors The master material's Blendable Location must be Before Tonemapping.
Noise or flicker in busy areas Use TSR or TAA. Lower Sharpness (e.g. 5–6). Reduce FarRadius if the flicker is in the distance.
Depth Fade does nothing Use_Kuwahara must be on. Check that FadeNear < FadeFar and that the values match your level scale (cm). Test with NearRadius = 0, FarRadius = 8.
Image too bright or dark with Paper Your paper texture is not centered around mid-grey, or sRGB is on. Lower PaperStrength.
Effect looks wrong in the Material Editor preview Normal. The preview sphere is not a real scene. Test in a level with a Post Process Volume.
"SceneTexture expressions cannot be used in opaque materials" inside a Material Function Preview-only warning. Harmless.
UI is not affected Expected. UMG widgets are drawn after post processing.

Updated Nov 11, 2026 · 3 views · Stuck? Open a support ticket