Recommended settings
Anti-aliasing, material settings, exposure and custom paper textures.
Anti-aliasing
- Recommended: TSR (Temporal Super Resolution) or TAA. Set it in Project Settings > Engine > Rendering > Default Settings > Anti-Aliasing Method.
- The filter enlarges whatever is in the input image. Without temporal AA, jagged edges and thin details (fences, grass, distant objects) shimmer from frame to frame, and the brush strokes shimmer with them.
- FXAA, MSAA (forward renderer) or no AA also work, but expect more flicker on fine detail.
Material settings (already set; do not change)
| Setting | Value |
|---|---|
| Material Domain | Post Process |
| Blendable Location | Before Tonemapping |
Other Blendable Locations can limit the effect to a rectangle on screen (screen percentage) and change the colors.
Exposure
Auto Exposure stays active. For consistent results while tuning, you can set Exposure > Metering Mode = Manual in the Post Process Volume.
Custom paper textures
When you import your own paper texture:
- Turn sRGB off.
- Keep the average value around mid-grey (0.5). Brighter textures brighten the image, darker ones darken it.
- Make sure it tiles seamlessly.