Fixed markers

Turn any actor into a permanent marker with BPC_Marker.

BPC_Marker turns any actor into a permanent marker. The marker follows the actor and goes away when the actor is destroyed. To add one, select the actor in the level, click Add in Details and choose BPC_Marker. You can also add it inside the actor's Blueprint so every instance is marked.

The Quick Setup text in the demo level has a BPC_Marker of type Objective, and it shows on the compass under that name.
The Quick Setup text in the demo level has a BPC_Marker of type Objective, and it shows on the compass under that name.

Settings (category Marker Defaults)

Setting Default What it does
Marker Name empty The name shown on the marker and on the compass. Leave it empty to use the type's default name (for example "Main Objective").
Marker Type Player One of the seven marker types. For goals, you'll usually pick Objective or SideObjective.
Custom Marker Data Only used when Marker Type is Custom. Sets every marker setting for this one marker.
Data Of Item Type Only used when Marker Type is Item. Sets this item's icon, name and show distances.

Tip

Example: a mission objective. Add BPC_Marker to the objective actor, set Marker Type to Objective and Marker Name to, say, "Extraction". Done: every player sees it on the compass and on screen.

Updated Oct 13, 2026 · 2 views · Stuck? Open a support ticket