Fixed markers
Turn any actor into a permanent marker with BPC_Marker.
BPC_Marker turns any actor into a permanent marker. The marker follows the actor and goes away when the actor is destroyed. To add one, select the actor in the level, click Add in Details and choose BPC_Marker. You can also add it inside the actor's Blueprint so every instance is marked.

Settings (category Marker Defaults)
| Setting | Default | What it does |
|---|---|---|
Marker Name |
empty | The name shown on the marker and on the compass. Leave it empty to use the type's default name (for example "Main Objective"). |
Marker Type |
Player | One of the seven marker types. For goals, you'll usually pick Objective or SideObjective. |
Custom Marker Data |
Only used when Marker Type is Custom. Sets every marker setting for this one marker. | |
Data Of Item Type |
Only used when Marker Type is Item. Sets this item's icon, name and show distances. |
Tip
Example: a mission objective. AddBPC_Marker to the objective actor, set Marker Type to Objective and Marker Name to, say, "Extraction". Done: every player sees it on the compass and on screen.