Marker settings

Every look and behavior setting a marker has, group by group.

Anywhere you see marker data (the presets in DA_ProjectSetting, Custom Marker Data, Data Of Item Type and so on), it has these same six groups.

Parts of an on-screen marker

Parts of an on-screen marker.
Parts of an on-screen marker.
  1. Name: Show Name
  2. Icon: Marker Icon
  3. Distance: Show Distance
  4. Above/below indicator: Show Elevation Indicator
  5. Beam: Show Marker Line
  6. Pinned to the screen edge: Edge Clamping
  7. Direction arrow: Show Direction Arrow

General Data

Setting Default What it does
Marker Default Name The name shown when Marker Name is empty.
Life Time 0 (never) Seconds before the marker removes itself. 0 means never.
Marker Name Font Roboto, 10 Font, size and outline of the name text. Default is Roboto, size 10, outline 1.

Icon Data

Setting What it does
Marker Icon The icon shown on screen above the object.
Compass Icon The icon shown on the compass strip. It can differ from the screen icon.
Icons Tint Tint for the icons. Player and Player Mark use the player color instead.
Direction Arrow Icon The arrow image that points the way when the marker is off screen.

Transform Data

Setting Default What it does
Marker Scale 1 On-screen marker size. 2 means double.
Marker Offset Z 200 Offset from the actor's origin in centimeters. Z = 200 lifts the marker 2 m, above a character's head.

Visibility

Setting Default What it does
Show In Screen Space Whether the marker appears in the world view, over the object.
Min Show Distance (M) 3 Closer than this (meters) and the on-screen marker hides so it doesn't block your view.
Max Show Distance (M) 0 (no limit) Farther than this and the on-screen marker hides. 0 means no limit.
Show In Compass Whether the marker appears on the compass strip.
Min / Max Show Distance Compass (M) 1 / 0 The same distance range, for the compass. A max of 0 means unlimited.
Show Behind Wall When off, the on-screen marker hides while a wall or obstacle is between the camera and the target. The demo objectives have this off.

Edge Clamping

Setting Default What it does
Edge Clamping When the target is off screen, keep the marker pinned to the screen edge instead of hiding it.
Edge Clamping Padding 50 Distance from the screen edge for a pinned marker, in pixels.

Elements Data

Setting Default What it does
Show Name Show the name above the icon.
Show Distance Show the distance in meters under the icon and on the compass.
Show Direction Arrow Show a direction arrow on an edge-pinned marker.
Show Elevation Indicator Show a small up/down arrow when the target is above or below the player.
Elevation Threshold 150 Minimum height difference (cm) before the up/down arrow shows. 150 is about one floor.
Show Marker Line A vertical light beam at the mark's location in the world. Only for marks placed by players.
Marker Line Color Beam color. A Player Mark uses the player color.

Updated Oct 13, 2026 · 2 views · Stuck? Open a support ticket