Multiplayer

How marks replicate, and what to know for spawned markers.

Marks are always created and removed on the server and shown to every player. There is nothing network-specific to configure; the components just need to be in place.

Topic What to know
A compass per player Each player only sees their own compass. Other players' pawns carry BPC_Compass too, but they don't add a HUD to your screen.
Fixed markers Actors with BPC_Marker must exist on the server and on clients, which level-placed actors already do. If you spawn one at runtime, make it replicated.
Colors Each player's color comes from Player Marker Color, picked by their Player ID.

Updated Oct 13, 2026 · 5 views · Stuck? Open a support ticket