Multiplayer
How marks replicate, and what to know for spawned markers.
Marks are always created and removed on the server and shown to every player. There is nothing network-specific to configure; the components just need to be in place.
| Topic | What to know |
|---|---|
| A compass per player | Each player only sees their own compass. Other players' pawns carry BPC_Compass too, but they don't add a HUD to your screen. |
| Fixed markers | Actors with BPC_Marker must exist on the server and on clients, which level-placed actors already do. If you spawn one at runtime, make it replicated. |
| Colors | Each player's color comes from Player Marker Color, picked by their Player ID. |